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- on exitFrame
- global endnum, irukap
- puppetSprite(1, 0)
- puppetSprite(104, 1)
- repeat with i = 3 to 102
- set the visible of sprite i to 0
- end repeat
- repeat with i = 106 to 108
- set the visible of sprite i to 0
- end repeat
- updateStage()
- repeat with i = 3 to 102
- puppetSprite(i, 1)
- set the castLibNum of sprite i to the number of castLib "PhotoS"
- end repeat
- repeat with i = 3 to endnum + 2
- set the visible of sprite i to 1
- set str to "S" & getAt(irukap, i - 2)
- set the member of sprite i to the name of member str
- end repeat
- updateStage()
- end
-